Tuesday, 7 February 2012

[s-architecture] FWD : : [ CALL FOR PAPERS ] : : 5th Annual International Conference on Computer Games, Multimedia and Allied Technology ‹ 7 ­ 8 May 2012 in Bali Dynasty Resort, Bali, Indonesia.


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5th Annual International Conference on Computer Games, Multimedia and Allied Technology



The 5th Annual International Conference on Computer Games, Multimedia and Allied Technology (CGAT 2012) invites you/your research students to submit a paper to the conference which will be held on 7 – 8 May 2012 in Bali Dynasty Resort, Bali, Indonesia.
  • Best Paper Awards and Best Student Paper Awards will be conferred at the conference (in order to qualify for the award, the paper must be presented at the conference).

IMPORTANT DATE
Paper Submission Extended Deadline: 20 February 2012
For more information, please visit the CGAT 2012 website. Should you require any assistance or clarification, please do not hesitate to contact us.


Annual International Conference on Computer Games, Multimedia and Allied Technology raises a platform for the Asian Gaming Community to realize, recognize, and reveal the technological interplay at work behind the immersive and compelling world of gaming. The conference mantles the experience, expertise, and technological know-how flowing in from academicians, researchers, and industry professionals and provides an apt platform for view and review.
The Conference Themes on Animation, Multimedia, IPTV, Edutainment, Mobile, Virtual Reality nunciating the evident convergence of technology while focusing on the differing facets of the gaming industry. The world of gaming is a result of numerous technologies, game tools and systems, the conference strives to discuss the technological advances, perspectives of future developments, and innovative applications while exploring the key concerns and issues related to Game security and Game regulations. The conference mantles diverse overarching tracks with stimulating technical sessions covering the conference theme of: Animation,Multimedia, IPTV, Edutainment, Mobile, Virtual Reality.The conference will address the key areas of Game design, production, programming, audio and visual arts, mobile gaming, game security, IPTV and edutainment, through the following technical sessions. The session list is indicative of the key areas of discussion but is not restrictive, and suggestions from the gaming community for additional specific sessions are welcome. Please write to info@cgames.com.sg with your suggestions for additional sessions.


SESSIONS
    Mapping the Mental Space of Game Genres    Mobile Gaming
    Cultural and Media Studies on Computer Games
    Experiential Spatiality in Games
    Player Behavior and Consumer Demographics
    Game Development Contract Outsourcing
    Project Funding and Financing
    Social/Humanities Aspects of Games
    Cheat Codes -To Cheat or Not to Cheat
    Mobile and Multiuser Games
    IPTV and Service Convergence
    Pay-As-You-Play and IPTV
    Academic Courses for Game Design & Development
    Multiuser Virtual Environments (Muves) in Education
    Learning to Play or Learning through Play
    Game Security
    Games and Intellectual Property Rights
    Laws, Regulations, Certifications and Policies for Gaming
    Censorship of Video Games Content
    Artificial Intelligence in the Context of Gaming
    Art, Design and New Media
    Education, Training, and Edutainment Technologies
    Human Factors of Games
    Sound and Music
    3D Geometric models
    Geometric Modelling and Shape Modelling



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