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5th Annual International Conference on Computer Games, Multimedia and Allied Technology
The 5th Annual International Conference on Computer Games, Multimedia and Allied Technology (CGAT 2012) invites you/your research students to submit a paper to the conference which will be held on 7 – 8 May 2012 in Bali Dynasty Resort, Bali, Indonesia.
- The Conference Proceedings (Print ISSN: 2251-1679, E-Periodical ISSN: 2251-1687) will be indexed by EBSCO, CrossRef, Proquest and will be submitted to Scopus, ScienceDirect andCabell's Directories amongst others, where applicable.
- Depending on their importance, originality, quality, relevance and other editorial considerations, eligible research articles will be invited for publication in the GSTF International Journal on Computing (JoC - Print ISSN: 2010-2283, E-periodical: 2251-3043) which is indexed by EBSCO, CrossRef, Proquest and Cabell's Directories.
- Best Paper Awards and Best Student Paper Awards will be conferred at the conference (in order to qualify for the award, the paper must be presented at the conference).
- Keynote Address will be delivered by Dr. Edmond Prakash.
IMPORTANT DATE
Paper Submission Extended Deadline: 20 February 2012
For more information, please visit the CGAT 2012 website. Should you require any assistance or clarification, please do not hesitate to contact us.
Annual International Conference on Computer Games, Multimedia and Allied Technology raises a platform for the Asian Gaming Community to realize, recognize, and reveal the technological interplay at work behind the immersive and compelling world of gaming. The conference mantles the experience, expertise, and technological know-how flowing in from academicians, researchers, and industry professionals and provides an apt platform for view and review.
The Conference Themes on Animation, Multimedia, IPTV, Edutainment, Mobile, Virtual Reality nunciating the evident convergence of technology while focusing on the differing facets of the gaming industry. The world of gaming is a result of numerous technologies, game tools and systems, the conference strives to discuss the technological advances, perspectives of future developments, and innovative applications while exploring the key concerns and issues related to Game security and Game regulations. The conference mantles diverse overarching tracks with stimulating technical sessions covering the conference theme of: Animation,Multimedia, IPTV, Edutainment, Mobile, Virtual Reality.The conference will address the key areas of Game design, production, programming, audio and visual arts, mobile gaming, game security, IPTV and edutainment, through the following technical sessions. The session list is indicative of the key areas of discussion but is not restrictive, and suggestions from the gaming community for additional specific sessions are welcome. Please write to info@cgames.com.sg with your suggestions for additional sessions.
SESSIONS
Mapping the Mental Space of Game Genres Mobile Gaming
Cultural and Media Studies on Computer Games
Experiential Spatiality in Games
Player Behavior and Consumer Demographics
Game Development Contract Outsourcing
Project Funding and Financing
Social/Humanities Aspects of Games
Cheat Codes -To Cheat or Not to Cheat
Mobile and Multiuser Games
IPTV and Service Convergence
Pay-As-You-Play and IPTV
Academic Courses for Game Design & Development
Multiuser Virtual Environments (Muves) in Education
Learning to Play or Learning through Play
Game Security
Games and Intellectual Property Rights
Laws, Regulations, Certifications and Policies for Gaming
Censorship of Video Games Content
Artificial Intelligence in the Context of Gaming
Art, Design and New Media
Education, Training, and Edutainment Technologies
Human Factors of Games
Sound and Music
3D Geometric models
Geometric Modelling and Shape Modelling
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